
And while its commitment to realism is apparent throughout, Insurgency: Sandstorm also knows when gameplay should come first.For instance, even in the absence of enemy hit indicators I was rarely left pondering an enemy’s fate thanks to the impressively large and (hopefully) exaggerated mist of blood that landing a shot produces. And while such scenes eventually become secondary to the fixation on gameplay, a few particularly unsettling scenarios managed to evoke an audible “oof” from me, even well after the 30-hour mark. This brutal, at times tragic depiction of war certainly makes an impact at first. To boil it down: pronounced but manageable recoil, a near-instantaneous time to kill, percussive sound, impactful graphics, and an obsessive understanding of firearms come together to make SMGs, LMGs, shotguns, and especially assault rifles feel truly special. That surprisingly elusive feeling isn’t a result of any one factor but rather a marriage of several.

If ever there was an example of outstanding FPS gunplay, Insurgency: Sandstorm is surely it. Still, Insurgency: Sandstorm punches well above its weight, offering phenomenal gunplay that shows up much of its big-budget competition. Elsewhere, though, things aren't quite as glamorous: I found most of its maps to fall into the “just okay” category due in part to poorly defined restricted areas that, on top of being annoying to encounter, are easily exploited.

Its arsenal consists of some of the best-realized firearms in any video game to date thanks to stellar sound design, punchy animations, and obsessive attention to detail. Insurgency: Sandstorm is an excellent multiplayer shooter that successfully avoids the common pitfalls of military simulation, but still manages to deliver an immersive, at times disturbing, sense of realism to its modern, Middle Eastern setting.
